Ammo

Name

Price

Freq.

Description

Details

Req.

Arrows

.5 to .25

90%

Can be found for sale just about anywhere that sells bows. Can have tips ranging from bone or stone to metal. Shafts can be wood, bamboo, plastic, or fiberglass.

Also can be poisoned with various substances for additional various effects.

The better the arrow the straighter it fly’s and the more damage it does. The expensive arrows deal and extra damage, and add 10 to the skill for purposes of accuracy.

Unlike bullets they can be reused. 1 out of 6 chance they break. Gm should adjust for circumstances.

-

Arrows (Tech)

1.00 to 8.00

40%

Usually located in towns that have a decent amount of technology at their disposal. They can be tipped with anything from explosives, to tracking bugs, to an incendiary device, to a needle with some sort of chemical that injects on impact.

Tech arrows do damage depending on the type of arrow. If it is a standard tech arrow it does +1 damage and +20 skill for terms of accuracy. If it has plastic explosive mounted on the tip well, you probably won’t have to worry about damage, whatever it hits is dead.

-

Small Pistol

.10 per round

90%

Used in small pistols, such as a 9mm handgun.

Usually consists of a lead ball cased with some gunpowder.

None

Large Pistol

.15 per round

90%

Used for larger handguns such as a desert eagle.

Usually consists of a larger lead ball cased with more gunpowder.

None

Small Rifle

.15 per round

85%

This ammo type is used in lower end rifles like hunting rifles.

Note, pipe rifles usually use pistol ammo.

None

Large Rifle

.20 per round

75%

Larger rifles such a 50 cal sniper rifle would have ammo that costs this much.

Don’t even think about hitting this with a hammer.

None

A.P.

.05 more than norm.

45%

This ammunition is especially designed for piercing armor. It does +2 more damage for that purpose and –2 to actual human flesh.

Fairly pointy compared to normal ammo the tip sometimes is made from Teflon or some other low friction material.

None

H.P.

.05 more than norm

45%

Dose +2 damage when it contacts flesh but –2 when trying to pierce armor.

Substitute a hollow piece of mettle that balloons and rips flesh but flattens up against armor, for the lead ball normally used.

None