Name
|
Price
|
Freq.
|
Description
|
Details
|
Req.
|
Arrows
|
.5
to .25
|
90%
|
Can
be found for sale just about anywhere that sells bows. Can have
tips ranging from bone or stone to metal. Shafts can be wood, bamboo,
plastic, or fiberglass.
Also
can be poisoned with various substances for additional various effects.
|
The
better the arrow the straighter it fly’s and the more damage it
does. The expensive arrows deal and extra damage, and add 10 to
the skill for purposes of accuracy.
Unlike
bullets they can be reused. 1 out of 6 chance they break. Gm should
adjust for circumstances.
|
- |
Arrows
(Tech)
|
1.00
to 8.00
|
40%
|
Usually
located in towns that have a decent amount of technology at their
disposal. They can be tipped with anything from explosives, to tracking
bugs, to an incendiary device, to a needle with some sort of chemical
that injects on impact.
|
Tech
arrows do damage depending on the type of arrow. If it is a standard
tech arrow it does +1 damage and +20 skill for terms of accuracy.
If it has plastic explosive mounted on the tip well, you probably
won’t have to worry about damage, whatever it hits is dead.
|
- |
Small
Pistol
|
.10
per round
|
90%
|
Used
in small pistols, such as a 9mm handgun.
|
Usually
consists of a lead ball cased with some gunpowder.
|
None
|
Large
Pistol
|
.15
per round
|
90%
|
Used
for larger handguns such as a desert eagle.
|
Usually
consists of a larger lead ball cased with more gunpowder.
|
None
|
Small
Rifle
|
.15
per round
|
85%
|
This
ammo type is used in lower end rifles like hunting rifles.
|
Note,
pipe rifles usually use pistol ammo.
|
None
|
Large
Rifle
|
.20
per round
|
75%
|
Larger
rifles such a 50 cal sniper rifle would have ammo that costs this
much.
|
Don’t
even think about hitting this with a hammer.
|
None
|
A.P.
|
.05
more than norm.
|
45%
|
This
ammunition is especially designed for piercing armor. It does +2
more damage for that purpose and –2 to actual human flesh.
|
Fairly
pointy compared to normal ammo the tip sometimes is made from Teflon
or some other low friction material.
|
None
|
H.P.
|
.05
more than norm
|
45%
|
Dose
+2 damage when it contacts flesh but –2 when trying to pierce armor.
|
Substitute
a hollow piece of mettle that balloons and rips flesh but flattens
up against armor, for the lead ball normally used.
|
None
|